Hi, how to manage a dialogue script ui like un disco Elysium.
Ex min 3:32 https://youtu.be/BMI325E1rHs
The idea it's to visualice the dialogues selection like a writen script.
Thanks
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You can hook into the OnStartSpeech custom event to add speech lines to a Unity UI Text component when lines are spoken:
This is just an example script, but place it in a C# script named "MakeDialogueScript.cs", and attach it to a UI Text component in your scene, then assign the Text component in it's Inspector. This can replace your Subtitles menu if you wish.