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[Request/Issue] Nesting 2 gameobjects having a RememberTransform on each: save local changes

Hi there,

I have 2 objects that needs to be nested.

One is a popup pillar that comes out from the floor.
The other is a little cage on the pillar (a child) that can be opened (changing local rotation)

Both have a RememberTransform attached.

Fact is: each change stacks up, so when AC applies back the transforms, the cage gets pushed higher and higher each time.

Is there a way to prevent or handle this (while still preserving the nesting)?

What about adding a dropdown box: "Coordinates: World/local" or a checkbox "remember local coords changes" to support nesting?

Comments

  • It's likely down to the order in which the two components are loaded.

    A World/Local option probably would be the best way to counter this. I'll look into it.

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