Hi there,
I have 2 objects that needs to be nested.
One is a popup pillar that comes out from the floor.
The other is a little cage on the pillar (a child) that can be opened (changing local rotation)
Both have a RememberTransform attached.
Fact is: each change stacks up, so when AC applies back the transforms, the cage gets pushed higher and higher each time.
Is there a way to prevent or handle this (while still preserving the nesting)?
What about adding a dropdown box: "Coordinates: World/local" or a checkbox "remember local coords changes" to support nesting?
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
It's likely down to the order in which the two components are loaded.
A World/Local option probably would be the best way to counter this. I'll look into it.