Hello, how can I make the music engine ignore reverb zones? I suppose it can be done in a script that creates the music sound source, but I can't find it.
The MusicEngine is spawned at runtime from a prefab - you can find it in /Assets/AdventureCreator/Music.
If you enable Audio Mixer Groups in the Settings Manager, you can also specify what Mixer Group is used to play Music tracks.
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The MusicEngine is spawned at runtime from a prefab - you can find it in /Assets/AdventureCreator/Music.
If you enable Audio Mixer Groups in the Settings Manager, you can also specify what Mixer Group is used to play Music tracks.