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Global Wait Time Offset between character speeches.

Hello!

I was wondering if anyone knows of a way to set a global default "wait time offset" between two different character speeches? Basically I'd like a fraction of a second between when one character stops talking and a new character responds without having to type it into every dialogue node.

Thanks!

Comments

  • Welcome to the community, @lesserdog.

    You're talking about the gap between subtitle display?

    You do need to instruct this via the Dialogue: Play speech Action as you've been doing, but you could modify the Action's script file to set your preferred value.

    If you open up ActionSpeech.cs (inside /Assets/AdventureCreator/Scripts/Actions), find the line:

    public float waitTimeOffset = 0f;
    

    And replace the "0" with whatever value you'd like it to be by default. Do note, though, that this won't affect existing Actions - but will change new ones that you create from then on.

  • Awesome, thank you!

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