Hi there!
I have some trigger which I used a lot in my levels, and only now I discovered that copy-pasting it between scenes doesn't copy-paste the actionlist as well. So I basically discovered the copy-pasted triggers actionlists were empty.
So, I tried to use an ActionListAsset to solve that, but stumbled upon the fact that I needed to pass a parameter to it (the music index), and Triggers don't support SetInteractionParameters, for obvious reasons.
Would it be possible to add another class to handle ActionlistAsset based Triggers?
It would be basically very similar to the already present SetInteractionParameters, but would work on triggers, and any other class based on actionlists.
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Comments
Yes, I'll look to add this.
Thanks Chris!