Forum rules - please read before posting.

[3rd Party] SLATE Cinematic Sequencer: cross/compatibility issue

Hi there!

I know this could be more of a post for the SLATE forums, and I'm probably going to open another there as well, yet:

I downloaded the support classes to support AC with SLATE from the SLATE website:
https://slate.paradoxnotion.com/downloads/

yet, when I import it, it says that there's nothing to import.

Does it mean that SLATE is now natively supported by AC, and no extra class is needed since they're already present?

I think I'm missing something, because SLATE by default throws a "GameCamera" script on AC's main camera, and deactivates it to drive each own camera.

Yet, since all the effects (Prism, for instance) are on the main camera, I can't blend AC camera system (using a SimpleCamera which transform is getting animated via SLATE), but instead I am now using a very modded version of SLATE to avoid switching away from AC's camera.

Is it normal or...? Do I need to add any define to enable SLATE support in AC?
Last update was in April 2019.

I'm even considering the chance of the Unitypackage could be empty :D

Comments

  • edited November 2019

    No, there is no native support for SLATE, and the package you're referring to has been provided by the SLATE devs. This'll be one for their forums.

    A GameCamera should not be added to AC's MainCamera. If you want to continue to rely on the MainCamera for rendering / post-processing, then you'll need to treat the Slate camera like a custom AC GameCamera. See the Manual's "Custom cameras" chapter for more.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.