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[Minor issue] Simple nullreferenceException while tinkering with AC builtin UI main settings

edited November 2019 in Engine development

it's not a big deal, but when enabling/disabling the in-editor preview settings, sometimes an exception is generated. I guess a simple null-check could avoid this.

Rider is also suggesting me this:

but I'm not sure about it, and I'm refraining from changing the source code of AC (apart from the Hide/Show methods of player, to also take into consideration all renderers on the player)

Comments

  • A null-check is already in place to attempt to combat this, but it seems Unity still takes issue with it.

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