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Optimize the game

Hi Chris,
I have a scene with three floors with different objects. I am wondering if it is effective to let AC hide other floors when the player is located on the first floor. Is this an effective way for better resources management and better performance? Or this method is useless? Any suggestion? Thanks a lot.

Comments

  • If you're just talking visually, Unity has it's own occlusion methods to disable meshes that aren't currently in the camera's view. This wouldn't need to involve AC.

    I wouldn't recommend disabling AC GameObjects / components manually without care, as this may mess with your game logic / save system.

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