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GameCamera2D "Deadzone"

Hey!
I am working with Adventure Creator, and I have a problem. I am using your gamecamera2D Player Following, and everything works well. But I would really appreciate if there was a way how to (in Cinemachine terms) make the camera follow deadzone smaller (I attached an image).

Thank you for your reply!
Wolf Flare

Comments

  • It's not a direct equivalent, but the GameCamera 2D Inspector's Track freedom value affects how loosely the camera follows the target. Larger values results in the target being able to move more before the camera begins to follow.

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