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Reducing trigger lagspike

I have a small but noticeable issue when walking into a trigger.
This is what the profiler says:
Any ideas what it is?


  • Can't tell much from this. Have you enabled Deep Profile? It may share more info.

    Are any related messages showing up in the Console, and does this occur in builds as well as the Editor?

    What are your AC/Unity versions? v1.69.0 brought some speedups to the ActionList: Set parameter Action. Re-wiring your ActionList to temporarily bypass those Actions in turn may reveal one as being the culprit.

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