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Putting custom text to SpeechManager

Hello.
We have few points in game, where we write text (like dynamic texts on computer monitor) using text from Unity. These texts are made without using AC actions/Hotspots etc.
Is there a way to add such custom text to Speech Manager to localize it later?

Comments

  • The ITranslatable interface can be used by MonoBehaviours as well as Actions. So long as it's in a scene listed in Unity's Build Settings, the Speech Manager should pick it up.

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