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Changing footsteps on triggers when entering a new scene.

edited September 2019 in Technical Q&A

I’m using Trigger2D components to change footsteps whenever a player is walking on different surfaces:
https://1drv.ms/u/s!Amz_vh8OYDX3u9tTdkGj-9IftURJ4A?e=qdVgTi

But when a player is entering a new scene the trigger isn’t activated, nor when he is teleported into the area covered by the trigger.

Thanks!

AC: 1.69.0
Unity: 2019.2.4f1

Comments

  • When entering from another scene, is his PlayerStart within the Trigger's boundary?

    Do things work if you rely on the "Rigidbody Collision" detection method?

  • When teleporting, be sure to do so during gameplay, or allow the Trigger to react during cutscenes. I can't reproduce such an issue otherwise.

  • Ah, that was it, well spotted!

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