I’m using Trigger2D components to change footsteps whenever a player is walking on different surfaces:
https://1drv.ms/u/s!Amz_vh8OYDX3u9tTdkGj-9IftURJ4A?e=qdVgTi
But when a player is entering a new scene the trigger isn’t activated, nor when he is teleported into the area covered by the trigger.
Thanks!
AC: 1.69.0
Unity: 2019.2.4f1
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Comments
When entering from another scene, is his PlayerStart within the Trigger's boundary?
Do things work if you rely on the "Rigidbody Collision" detection method?
When teleporting, be sure to do so during gameplay, or allow the Trigger to react during cutscenes. I can't reproduce such an issue otherwise.
Ah, that was it, well spotted!