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Unity Timelines + Triggering Action Lists

AC Ver: 1.69.0
Unity Ver: 2019.2.4f1

Hey hey,

I've a scene which uses a Unity timeline to cooridinate a few objects activating. What I'd like to also do is trigger an action list at a certain point in this timeline.

Is this possible? I haven't used AC in conjunction with Unity Timelines before but all I can find are Main Camera Track and Speech Track options.



  • An AC ActionList (or asset) can be run by calling its Interact() function. I expect this would be possible with Unity's new signals feature.

  • @ChrisIceBox Yup. Confirmed. A signal ran the action list perfectly fine.

    Just dragged the action list object from the hierarchy onto the signal and set it to Interaction.Interact. Now it gets fired when the timeline hits this signal.

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