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Best way to make a turntable?

So I have a lever which currently detects when a button is being held down and released, but id like for when the button is held down, a mesh is rotated and keeps rotating until the mouse is up. How would I go about doing this with AC? Thanks!


  • So the cursor position doesn't matter - only that a button is held?

    Doesn't seem like AC even needs to be involved - a custom script to detect the button input, and rotate an object if so - would be best. Something like:

    float turnSpeed = 5f;
    void Update ()
        if (Input.GetButton ("MyButton"))
            transform.Rotate (transform.up, turnSpeed * Time.deltaTime);
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