In scene surviving action lists, speech actions assigned to an NPC of a specific scene gets "Narrator" (as opposed to the name of the NPC) as the associated object during exporting text.
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As always, please share your Unity and AC versions.
Is the Action's Speaker field assigned to an NPC in a scene (with the associated ConstantID listed beneath), or the NPC's prefab?
Does the line appear correct when listed in the Speech Manager, or is it marked as a narration line there as well?
Are you referring to "Exported game text" or a script sheet?
Sorry, I always use the latest stable version of both, but:
AC: 1.68.4
Unity: 2019.2.2f1
Yes, it happens when the speaker field is associated to an NPC in a scene, not when associated with a Prefab.
It's marked as a narration line in the Speech Manager as well.
I'm referring to "Exported game text".
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You'll need to assign the prefab. Assets refer to scene objects via Constant ID, but this can mean different objects in different scenes, and it doesn't know which scene it'll be run in. Assigning the prefab ensures it knows which NPC it's linked to.