I just created an asset bundle for windows standalone and it's working fine - really nice feature!
However, when doing a Mac OS build I need to point to another custom built bundle for mac right? Does this mean that I should name bundles in a platform specific manner and make sure to change the "Audio AssetBundle name" in the speech manager whenever I publish, or is there a better workflow for doing this?
Thanks!
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That's correct. Unity does not support cross-platform asset bundles and I don't believe that's planned to change.
The name will have to be changed when changing build platform, yes, though a custom script could be written to update this automatically. As with any Manager field, you can get an API reference to it by right-clicking the field's label. In the case of the default language's audio asset bundle, this is:
Ok, thanks!