I noticed that when a speech audio is found and have played, but the "Minimum display time" of the speech manager hasn't passed, the speech animation still keeps going.
Looks kinda strange. Perhaps the best option in such a case would be to have the subtitle text displaying but the speech animation going back to idle?
Thanks!
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I will attempt a recreation. How is your character animated? (Animation engine and talk animation style)
Animation engine is "Sprites Unity", not sure what you mean by animation style but I'm currently not using any lip syncing or facial expression.
That should be enough, thanks.
Since mixing "speech with text" (players and NPCs) and "text only" (narration) is quite common, I would love to see a checkbox in the Speech manager that ignores the "Minimum display time" and "Display time factor" if speech audio is found. Maybe it should even be the default?
Yes, this should likely be in the form of a "sync animation to audio" option.
Would be awesome!