You'll want to use Unity UI for 3D text. Changing a Canvas's Render Mode field to World Space causes it to appear as an object in 3D space. See Unity's own docs for more about this topic.
To use a Unity UI canvas with AC, you want to create a Menu and set it's Source field to either Unity Ui Prefab or Unity Ui In Scene. The latter is the better choice for menus that appear at a specific point in the scene, since you can position them exactly where you want in the scene file.
See the Manual's "Unity UI menus" chapter, as well as this tutorial, for details on connecting AC menus to Unity UI. The video tutorials also cover this, for example this portion of the "Recreating Unity's adventure game" tutorial.
Please bear in mind, however, that AC is not strictly designed for VR. It's possible, but custom systems may be necessary depending on the complexity you're going for. See the Manual's "Working with VR" chapter for more.
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Welcome to the community, @Chan98.
You'll want to use Unity UI for 3D text. Changing a Canvas's Render Mode field to World Space causes it to appear as an object in 3D space. See Unity's own docs for more about this topic.
To use a Unity UI canvas with AC, you want to create a Menu and set it's Source field to either Unity Ui Prefab or Unity Ui In Scene. The latter is the better choice for menus that appear at a specific point in the scene, since you can position them exactly where you want in the scene file.
See the Manual's "Unity UI menus" chapter, as well as this tutorial, for details on connecting AC menus to Unity UI. The video tutorials also cover this, for example this portion of the "Recreating Unity's adventure game" tutorial.
Please bear in mind, however, that AC is not strictly designed for VR. It's possible, but custom systems may be necessary depending on the complexity you're going for. See the Manual's "Working with VR" chapter for more.