Steps:
Expected behaviour:
The player walks towards the Hotspot, reaches minimum distance, turns to face target, and only then it fires the custom message to the custom script
Current behaviour:
The player walks towards the Hotspot, reaches minimum distance, turns to world-space negative X axis, and fires the message to the custom script
Sample setup image:
Issue in action ad-hoc video:
https://drive.google.com/file/d/1812JlYE7hsncx37Yy8BIUoskoJZGEy7s/view
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Comments
Open up PlayerInteraction.cs and find line 1245:
Replace it with:
working like a charme! Thanks again Chris!
This finally wraps up the entire vase puzzle chapter
...but the head glitch when picking up those from the room.
I will provide more info on the appropriate topic
Thanks again for such a blazing fast fix!