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Request: Random pitch offset on footsteps

I was happy to find the Footstep sounds component!

It would be awesome if it had an assignable randomPichOffset to vary the pich, could be implemented something like this:
audioSource.pitch = 1 + Random.Range(-randomPitchOffset, randomPitchOffset);

A randomVolumeOffset would also be a great addition :)

Thanks!

Comments

  • Interesting idea. There may be a conflict with this and the use of Audio Mixer Groups, but I'll consider it.

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