I was happy to find the Footstep sounds component!
It would be awesome if it had an assignable randomPichOffset to vary the pich, could be implemented something like this:
audioSource.pitch = 1 + Random.Range(-randomPitchOffset, randomPitchOffset);
A randomVolumeOffset would also be a great addition
Thanks!
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Interesting idea. There may be a conflict with this and the use of Audio Mixer Groups, but I'll consider it.