Hello,
there seems to be an issue with inputs while using Unity UI prefab menu if you want to have an input selected when menu opens. When input element is created and linked with the UI's object and the element's name is specified in the first selected field nothing happens.
Selecting the input manually with OnMenuTurnOn event through RuntimeCanvas doesn't work as well.
Attaching a script directly on the input object and selecting the InputField component inside OnEnable doesn't work either.
The only thing that sort of seems to work is to invoke a function when the menu is opened and select the input in the invoked function (5ms could do the job)
Is this a bug? Is it possible that AC is selecting and desecting the object?
1.68.3
2019.1.9f1
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Comments
Thanks for the report - recreated. I will work on a fix.