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Checking through the player's inventory via script


Simple question - how would I check through the player's inventory via script to see if they're carrying a certain item?

I've had a look at things like KickStarter.runtimeInventory.GetItem (int itemID); and KickStarter.runtimeInventory.localItems; but they give me lists. Is it not possible to just do a bool check on if a certain item ID is present in the player's runtime inventory?



  • edited July 2019

    GetItem returns an InvItem class - not a List. A simple null-check on the result can be used to determine if the player is carrying the item with the supplied ID value.

  • @ChrisIceBox Thank you, Chris. I must have been half asleep when I played around with it last night.

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