Hello!
So this is going to be tricky to explain in just text, if I end up not making any sense I'll post a picture.
Basically what I am wondering is whether you can have different sorting maps across different "X areas" of your screen so that depth is not universal across the X axis of your whole screen.
Example (to try and make this clearer): I have a very wide screen (let's say 6000 pixels wide), which is very "deep" to the left but as you walk to the right objects are "closer" to the camera. So I'd want to apply three sorting maps one to apply to pixels 1-2900 on the left and keep the depth there more or less the same and I'd need another one between 2900 and 3100 say which would be used to dramatically increase the scale of the character and make him look like he's moving towards the camera even though he's mostly moving just on the X, then a 3rd sorting map from 3100 to 6000 for the area that's really close to the camera on the far right.
a) Does this make any kind of sense?
b) Is this possible already?
c) If not would it be something worth adding?
Thanks!
Comments
You can also use the Character: Change rendering to lock a sprite's scale (or order layer), independent of their Sorting Map. This is useful for floating effects, where a Character might move but you don't want their scaling or render order to change as they do so.