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Mesh collider - Unity navigation problem

Hello

I've put my eyes on AC for a couple of years from now and today I finally bought it (hooray :) ). However, I spent more than 4 hours trying to make a Player move. I have a complex scene and I tried to implemet AC straight into it with no luck...the player would change directions (on 'point to click', 'direct' or 'straight to cursor') but it will not move.

So I tried to implement it in a new project, thinking I have something wrong with the main one, but I have the same problem:

  1. I created a new project
  2. I've imported AC
  3. I set up a new scene manager with the game wizard with 'Direct' movement - https://ibb.co/KVBNB0F
  4. I created a plane
  5. Using 'Unity Navigation' (the 'mesh collider' it's even worse), I've created a new 'NavMesh Segment' - https://ibb.co/QdWhyYT
  6. I've baked the NavMesh using the tutorial settings and put the demo robot as a Player - https://ibb.co/RCL5rMF
  7. It still didn't work, so I changed the movement to 'Point and click' to see if unity sees the mouse clicks, and it does - https://ibb.co/59t09T3 . However, it doesn't move.
  8. This is a pic with the navmesh and navmesh segment - https://ibb.co/sQQbTHM

Thank you for your time. I guess I am missing a silly detail :)

PS. I'm using Unity 2018.3.5f1 and AC 1.67.5

Comments

  • If your characters are turning to face the correct direction but not actually moving, try this advice from Chris:

    "Check that you do not have "Root Motion" checked on the Player's Animator component - it'll prevent characters from moving if their animations do not incorporate root motion."

  • Thank you for your time. It works now :)

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