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Giving save file a (scene/cutscene dependent) label/name

Hey.
I saw the tutorial on allowing players to enter their own save names but I was wondering if there was a way to let the save names be dependent on where the player is in the story (so kind of fixed save labels instead of letting player choose their own).

Say if the player is in ACT A, all the save files will have the label ACT A and so on.

Comments

  • Whether it's entered by the Player, or set by you yourself, a custom save label still gets it's text from a Global String variable.

    Instead of letting the Player enter in a save name, you can instead adapt the principles of the tutorial to set the variable yourself.

    Create a new String variable named e.g. "Act" and set it appropriately when the Player enters each act. So upon entering the 2nd act, for example, you use Variable: Set to set the variable's value to "Act II".

    You can then use this variable to set the save's label in the same way that the tutorial does.

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