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Reset camera after camera shake?

I recently noticed that aftern calling a Camera Shake action, the camera doesn't end up exactly where it was before the shake. It appears to affect both translation and rotatation, so the camera is off - especially after many shakes. Is there a way to reset the camera after the shake action has finished or prevent this behaviour? (I'm on latest AC and Unity).

Comments

  • It should reset - can you share some images of the Actions you're using so that I can recreate this?

  • Hmm, it seems to be an issue with my specific scene setup. I tried making a completely new scene, and then the camera behaves normally. I'll update this if I find out what was wrong :)

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