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Skippable speech text

edited October 2014 in Technical Q&A
Hi all, I've set the options that allows text speech skip.
There's a way to disable this function only during a cutscene and when this cutscene finish, enable it again?
Tx

Comments

  • Write a custom Action.  Here's a tutorial that goes over the basics, and you won't need more than a basic one.

    Essentially, you just want to run the following line of code twice (once set to FALSE to disable skipping, again set to TRUE).  You could link the true/false flag to a variable, so that you can use the same Action:

    AdvGame.GetReferences ().speechManager.allowSpeechSkipping = false;


    Place that in your Action's Run function, and it'll disable speech skipping.
  • Very useful, tx man!
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