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Removing box colliders?

edited December 2018 in Technical Q&A

Hi!
Ok, this is a pretty silly question, but I prefer to ask it anyway, rather than risking...
When I attach a Polygon Collider 2D component to a hotspot, can I remove the pre-existent box collider? Or this can cause problems?

Comments

  • You can - the provided box collider is just there for convenience.

    Be sure to check Is Trigger on the new collider though, so that it doesn't interfere with collision.

  • Thank you Chris!
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