Is there a way to keep the cursor visible once the AC_Trigger is running?
A Trigger will only block gameplay if you allow it to - you can have the effects of a Trigger run in the background via its Inspector.
To have the cursor show while gameplay is blocked, you can define a "Cutscene cursor" in the Cursor Manager.
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A Trigger will only block gameplay if you allow it to - you can have the effects of a Trigger run in the background via its Inspector.
To have the cursor show while gameplay is blocked, you can define a "Cutscene cursor" in the Cursor Manager.