Hello,
I'm looking for some advice which might be more general rather than specific to AC, but I'd appreciate the help!
I've got a NPC setup to use a Unity navmesh. Currently they move between AC markers as a test. Awesome.
What I'd like to do is setup a little hop / bounce animation on the entire NPC object and play that repeatedly when the NPC moves about, but not when they are idle / stationary. What I can't figure out is how I'd 'plug' such an animation into when the NPC is moving.
Currently the NPC settings look like this:

My inexperienced mind is thinking I likely want to be using Mecanim as the engine as a first step, but I'm still at a loss of the process of plugging a walk animation in.
Any insight would be appreicated!
Thanks and a Merry Christmas
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In true form, I feel this has answered a lot of questions;
https://adventurecreator.org/tutorials/making-mecanim-based-character
Indeed - Mecanim is the recommended animation engine for 3D. AC won't affect any parameters that you don't let it - so you can tailor your Animator Controller to playback animation however you like.