AC version: 1.65.2
Unity version: 2018.2.13f1
In this one scene I'm working on, there are two problems. The navmesh in game does not reflect its placement in editor. So the character shows up above the navmesh and can walk across walls and so on. I can change the offset of the navmesh (changing the y offset to -.9 seems to do the trick), but then the pathfinding seems way off. So here in the screenshot the blue line doesn't seem to reflect the character's actual path? The character is always way above where the mouse click is, and while I don't need it to be perfect, it would be nice if the character ended up much closer approximately to the mouse click.
I've checked a couple other things, too, like making sure the player character's sprite is not offset, playing with the distance accuracy and other movement settings, and no luck.
Thanks for taking the time to look at this in advance.
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