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Path Finding lags

I am using NPC Follow to make NPC follow the player, so that they walk together when the player travel in the world.

But when the path finding of the NPC has 2 or more sections, it causes the game to lag a bit. My NavMesh has 18 points and no holes yet.

Are there ways or settings to optimize pathfinding? Is the PathFinding update time value better be large or small?

Comments

  • Large - it's value determines the time between recalculations.

    The NavMesh's Accuracy and Character evasion settings can also be configured for performance - see the Manual's "Performance and optimisation" chapter for more.
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