Ok, this is a strange one, so let's start out simple with versions:
Unity 2018.2.0f2
AC 1.64.5
Put simply, in one particular scene, very very rarely, and in completely different circumstances, the player prefab does not seem to be added to the scene, or is perhaps in the scene but not put at the player start.
This happened 3 times during 2 months of testing, and 1 time was to me, so I know my testers aren't lying, as if they would anyway. And then happened again today to a customer after release. I can't fathom what's going on here, so I will just tell you the facts as I know them.
1. It only ever happens in one scene, out of 16 scenes in the game.
2. This has only ever happened in a build. It has never happened when running in the editor, and I have played through the game who knows how many countless times in the editor.
3. I cannot reproduce it. No matter what I do, I cannot figure out how to make this happen. My BEST guess is that it has something to do with switching player prefabs? because I do so a couple times in this game, and maybe it usually seems to happen when people enter that scene after the switch? but that is such a shot in the dark, it's honestly barely worth mentioning. It has only ever happened 4 times, so we have very little data.
4. The scene it happens in has only one player start which is set to default.
5. All hotspots still work, even ones with walk tos, but the customer today said the door hotspot didn't work when he clicked it, although in all 3 previous times, clicking the door did exit the scene, and upon re-entering, the bug was gone.
There's pretty much nothing else I can say. I'm clueless. It sometimes happens near the beginning of the game, sometimes in the middle, sometimes near the end, there is no clear pattern of things people have done before this happened... and I can't make it happen to get more data.
Ideas?
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