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Barebones NPC pingpong animation

edited September 2014 in Engine development
I have a guy with only the NPC script, he works fine, but his animation isnt a loop, I was hoping to get around this by using ping pong as the animation type, but it didnt do anything. Is there something specific we must do in AC to make an anim pingpong?

Comments

  • You mean as a standard animation, e.g. Idle, correct?  No, you can't - AC assumes it's loopable.  If you're using Mecanim, you could always try animation blending to get around it.
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