How to archive the following. I want that a NPC is walking away from me unless I have a specific Item in my inventory. While he walks aways he giving out a dialogue like "I said bring me Item X"... NPC is not interactable unless I have the intem in inventory. Is that possible?! If so, can anybody point me in a direction please?
Comments
Lets say you want the action to start when you talk to the NPC.
Create a marker on the scene where you want the NPC to say his line.
First action would be "Inventory: Check" if carrying "banana".
If "NOT" carrying the banana, perform a character animation "Walk to Marker".
Character will then walk to that point.
Next action "Dialogue : Play Speech"
Character:NPC
"I said I wanted a Banana! hmph"
Next action: walk to final marker (wherever they end up).
Next action (if they've walked off scene): Object: Add/Remove - Delete Character.
Not sure if thats exactly what you wanted, but if not, provide some more detail and i'll see if I can help.
Thanks
kev