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TextMesh Pro workflow

Hello.

I guess there is no need to tell what TextMesh Pro is, besides, AC has a script to work with it.
But we found some bugs (we were using Chris's script).

First one is Conversation.
Here is the screenshot. AC doesn't recognize which element should be visible and what shouldn't. Nothing happens when options clicked.
http://take.ms/3sYX2

Second:
We use different colors for characters speech and again - when using Text Mesh color doesn't copy from Unity UI to Text Mesh. 

Overall, Text Mesh pro is a great plugin, used widely.  Now this plugin is free and most likely will be embedded in Unity. So I was wondering, maybe AC has a plan to make new and full support  for TextMesh? New script or something, to not just copy from Unity UI to TextMesh but use it directly for AC menu,subtitles,etc.

We could try to implement such support by ourselves but it would be great if you give us some guides,  where to start from and which directions we should look. 

Thanks.

Comments

  • edited September 2018
    Unity's own plans for TMPro are still uncertain - IIRC the plan is to ultimately replace/integrate it seamlessly into Unity, without the need for a separate plugin.  When that happens, AC will similarly support it seamlessly.

    The color can similarly be transferred with:
    textMeshToCopyTo.color = textToCopyFrom.color;

    With the first issue, let's see your Menu Manager and UI Canvas hierarchy.  The TMPro and UGUI Text components should both be children of the same Button - and that Button should be linked to the AC Menu Manager in the normal way.  The Button should show/hide irrespective of TMPro - if it's not, lets see additional details including AC/Unity version numbers.
  • Thanks for advices. We did just like you said and everything work fine.
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