Hey there, I'm stuck with a strange issues I hope you can help me with. I've a first person character whose camera is parented to their head. This works absolutely fine when moving around the environment.
However, when I use Final IK interaction system to pickup an object (the player crouches a little and I expect the camera to move with the head), although the camera that is a child of the head moves as expected, the main camera does not and literally remains static as the character bends.
Grab1 shows the character bending and the camera (which is a child of the head) moving as expected in scene view.
Grab2 shows the main camera remaining static while the character bends down
Any ideas how to resolve this? Thanks for any help!
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