You're best writing this in a separate script, since Actions are a part of AC, and I can't guarantee things'll work properly if you call this in that way. Looking at your code, though, it looks like it could be because of the spaces around KickStarter.
Worth mentioning: 1.30 will bring the ability to disable individual AC-related systems. It'll be a much easier/safer way of turning AC off and on again.
Just so you know: update 1.30 will include a new Action called Engine: Manage systems. This will give you full control over each of AC's systems, allowing you to turn on/off Input, Movement, Camera, Triggers etc all separately, making it much easier for you to override particular systems.
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You're best writing this in a separate script, since Actions are a part of AC, and I can't guarantee things'll work properly if you call this in that way. Looking at your code, though, it looks like it could be because of the spaces around KickStarter.
Worth mentioning: 1.30 will bring the ability to disable individual AC-related systems. It'll be a much easier/safer way of turning AC off and on again.
This past weekend, I ended up doing exactly what you suggested to disable AC temporarily, and it works fine.