I'm not sure, if this is an AC or Unity question, so sorry if it's not supposed to be on this forum.
I have a 3D character imported as FBX from Blender animated with Legacy. The animation now is very fluid, but I want it to be a bit stuttering. The animation is an 8 frame walk cycle. When I view the animation in Blender, it's perfect, but in Unity/AC it's very fluid, which means there must be some kind of interpolation between the keyframes. Also, between frame 8 and 1 it jumps, which I guess must mean for some reason it doesn't interpolate between frame 8 and 1.
How can I turn off this interpolation?
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