I'm just learning how to work with 3D models in Unity and AC.
I have dragged my 3D player model onto the scene, made it the player with the Create Character wizard, and I have created a Navmesh for him to walk on. In scene view and game view the model is rotated correctly, however when I actually run the game the player starts facing down. This only happens when my model is assigned as the player. I tried rotating Player Start to -90 degrees on the x axis, and that actually made it start with the correct rotation, however as soon as I make him walk, he faces down.
I make my models in Blender, and as many of you probably know, there is a slight rotation problem when you import Blender models to Unity because of their different coordinate systems. However, Unity automatically compensates for this by rotating imported Blender models to -90 degrees on the x axis, effectively showing the models correctly rotated in the scene.
Is there something like a pivot point that I need to set for my model, for AC to know which direction it should face, or what could be the problem?
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