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First Person Clipping, Dual Camera approach

Hey there, I'm currently developing a game in First Person mode and I'd like to use a dual camera system to prevent the player's arms clipping in the camera (i.e use a second camera with Depth clear flags to render the arms, while the main camera will draw everything else except the player arms).  How would I go about setting this, given that AC uses camera proxies to set the main camera's position/rotation etc? Thanks so much!

Comments

  • AC's MainCamera will update its own position, FOV etc at runtime, but not its Culling Mask.  If you move your Player's arms to a separate layer, you can have a second camera render just that layer and have it render over the MainCamera.
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