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Making the player follow a path, and have the rotation work smoothly

edited September 2014 in Technical Q&A
When I try to move my player (me) along a path, he does so fine, but when he comes to the next node he does not smoothly rotate, he instantly rotates, I have ticked "turn before walking" but for my player it doesnt seem to take effect? Any ideas.

Comments

  • Oh, I changed the animation from Sprites Unity to Legacy and it actually worked.. Im using UFPS so not sure if this is recommended :).. 
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