Hi.
I went through the "Adventure Creator: Creating a 2D game tutorial" and wanted to try something by myself. when I animated my player everything went well like we were instructed in the tutorial, but when i tried animating objects I had the options: animation method, engine, object and clip.
I tried using custom but i had no place to enter the animation name. I tried entering an animator controller but it also didn't work.
My question is: how did you make the worm move in the game, or any game object? do i still use the "old way" of animator parameters? is there an easy way that i missed?
thanks.
Avinoam
Comments
Hi, not sure if this will be bumped somehow, but I wanted to avoid creating a new thread for this.
I also have an animated object similar to the tyre in the demo. Everything seems to work fine, except for the fact that apparently, the option "wait until finish" in the action list seems to always be ignored. The action list keeps being played in parallel to the animation. I tried both sprite unity and sprite unity complex as engines. Maybe I'm missing something?
For reference, "wait until finish" on character animations works fine
It's not a big obstacle but having to add a "wait" command after each animation is a bit annoying, especially since the animations lengths need to be adjusted from time to time.
I'm with Unity 2021.2.14 and AC 1.75.0
Rely on Sprites Unity, and then in a backup/duplicate project, update to the latest release - issues related to this topic were recently addressed.
If the issue remains, share screenshots of the Animator and Action and I'll attempt a recreation.