We're just getting started with AC, I'm playing around with things and I'm curious what the simplest approach is to get NPCs whos movement is driven by rootmotion in their animator and still easily responds to Character: Move to point actions and whatnot. Right now if rootmotion is active my character only moves forward.
Is it as simple as having rootmotion enabled, but simply setting things up using the Turn float setting in the Mecanim parameters section of the NPC component?
Thanks.
Comments
There's the full inspector and animator. Simplest possible setup. I'll read that section in the manual. I did look at the demo but I'll look at that character again. Lemme know if you need any more information.
Thank you very much.