Hi all
I had 2 questions
I wondered if it was possible to stop the player from falling off the edge of the world? I mean if I walk to the end of the terrain the player literally just falls off. Is colliders the only way to do this? I just thought it would get in the way of the paths (stone walkway paths not character npc paths) if i only put in box colliders on a complicated terrain edge.
Also I wanted to ask if it was possible to stop the player from walking on grass? My terrain is entirely model, in 2 pieces-- the landscape and the walkway paths. I wanted the character to stick to the paths and be stopped if they tried to move onto the grass. (it's a model of a flat green landscape texture not unity grass). Again I could put box colliders everywhere but again, it would get in the way of the walkways and could take a long time. Just wondered if there was another way.
Thanks!
Comments
Thanks I'll do that! And sorry I thought with AC installed with all the movement settings I'd need to do something AC-related to get it to work, but colliders is fine!