Forum rules - please read before posting.

[Feature Request] Allow Ranges + Discrete Values for "Variable: Check Integer (and Float)" - Actions

edited July 2018 in Engine development
Hey Chris,

I am heavily using "Variable: Check Integer" - Actions for more than 100 variables in a puzzle, so this request comes from my desire to reduce clutter in my action lists and speed up development. So what about allowing …
  • "Variable: Check Integer/Float" -> is less than X and more than Y in one single action (reducing required number of actions by 50%)
  • "Variable: Check Integer/Float" -> VAR A is EXACTLY [enter value/parameter here] more/less than VAR B in one single action (reducing required number of actions by a zillion)
Best, Jens

Comments

  • Oh, and I forgot:
    • "Variable: Check Integer/Float" -> VAR A is AT LEAST / AT THE MOST [enter value/parameter here] more/less than VAR B in one single action.
  • The 2nd and 3rd requests in particular are really kind of specific, so I don't think it best done as an official change.  However, two things to bear in mind:
    1. You could feasibly achieve this by creating a third "dummy" variable that is set equal to Var A *plus* some offset value, and then compare that to Var B instead.
    2. Custom Actions are here to help.  It wouldn't be a big task to write a new Action that behaves like Variable: Check for Floats/Ints but also includes an offset value.  You could get most of the way there by duplicating ActionVarCheck.cs, renaming the class/file and stripping out all the unnecessary code (checks for other variable types etc).  Once you have a simplified copy of the Action (that only deals with Ints/Floats), it's not much hassle to introduce an offset value.
  • edited August 2018
    Thank you. I was considering var calculations like you suggested, too, but afaik, they won't work on Android, will they?
  • Which suggestion, #2?  There's nothing to my mind that wouldn't be Android-compatible.
  • No, I meant suggestion #1.
    I am working on #2, now – thank you so much!
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.