Hello again!
I have an inventory item, a book called "Captain Journal", that links to a Conversation players can use to have the protagonist read different chapters. By default, however, it appears Conversations live in a single scene and cannot be referenced by other scenes.
So I tried creating a prefab Conversation that the item references instead, which does successfully pull up the top-level topic selection list for the Captain Journal object Conversation, but clicking on any topic brings up the following error and ends the Conversation:
Coroutine couldn't be started because the the game object 'Captain Journal' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
AC.Conversation:RunOption(Int32) (at Assets/AdventureCreator/Scripts/Logic/Conversation.cs:255)
AC.MenuDialogList:ProcessClick(Menu, Int32, MouseState) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuDialogList.cs:638)
AC.PlayerMenus:CheckClick(Menu, MenuElement, Int32, MouseState) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2218)
AC.PlayerMenus:CheckClicks(Menu) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1864)
AC.PlayerMenus:CheckForInput() (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1958)
AC.StateHandler:Update() (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:299)
I'm 99% sure I'm just missing a simple checkbox or ActionList hookup, but I can't quite figure out where.
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