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Changing the Conversation Menu (or other menus of the same type) displayed during game play

Hi, I am thinking of using 2 Conversation Menus for the game: One that display text only; and the other display animated icons only.

I am thinking of using a Global Variable and a script to catch the event of conversation starts, in order to pop-up the correct Conversation Menu. But I couldn't find the correct script or delegate, could you please point me to the right direction? Or is there another more convenient way to do that? Thanks a lot.

Comments

  • To do which part, show the right Menu?

    Just create two Menus with an Appear type of During Conversation, and then make sure that one of them is locked at all times.  "Locking" a Menu prevents it from showing even when its "Appear type" condition is met, and you can do this either with the Menu: Change state Action or through script:

    AC.PlayerMenus.GetMenuWithName ("MyConversationMenu").isLocked = true;
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