When giving the player conversation choices, it seems helpful to have the latest subtitle kept displayed until the player make a choice, because the player will always be able to see what he/she is choosing.
I tried using Run in Parallel to do this, but while this can display both menus, the InteractionA button (or any button) can neither select the choice nor end the dialog. May I ask is there a way to do this?
I thought of adding a text field to the Conversation menu to display the latest dialog, but it is less preferable than retaining the dialog.
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