Hello,
I have a problem with my new fox model which I want to use with Adventure Creator.
1. The movement via mecanim and automatic motion control generally works. My problem is that everytime the animal comes to a halt, it continues playing the walk animation for about a second. I already checked in the mecanim controller, that there is no "fixed time exit" bool set. Any idea what could be wrong? I think I remember having this problem with AC in the past.
2. It seems that the IK-Head turning doesn't support generic rigs, like the one of my fox model? Anyway, it doesn't work at all. I already checked all prerequisites and already do have experience with AC head turning. Just looking for a confirmation since I couldn't find any information about this issue.
Regards
Comments
Thought it might work with generics as well since the forward vector is the same.
Maybe I'll program it myself.